I certainly would never advocate violence in real life, but if there were a video game that included a feature where one could blow up the Delaware Toll Plaza, I'd certainly be tempted to buy it.
Traffic from the toll plaza was backed up 4.5 miles, all the way to the Service Area, stop-and-go, 10 miles an hour when it was going at all. 45 minutes to go 4.5 miles. SHeeeeeeeesh.
I know, I know, you all are tired about hearing me diss Delaware. Well, tough.
I hope everyone's holidays have been wonderful so far.
Traffic from the toll plaza was backed up 4.5 miles, all the way to the Service Area, stop-and-go, 10 miles an hour when it was going at all. 45 minutes to go 4.5 miles. SHeeeeeeeesh.
I know, I know, you all are tired about hearing me diss Delaware. Well, tough.
I hope everyone's holidays have been wonderful so far.
no subject
Date: 2006-12-27 02:33 am (UTC)Going South: Exit 1 to DE 896 north, left at first light to Welsh Tract Rd., right at end of road onto Ott's Chapel Rd., left at end of road onto DE 2 south, cross into MD, ramp on right to I95 south.
I'm an ex-Delawarean. Not only is that toll a huge backup, but it's expensive too.
no subject
Date: 2006-12-27 02:56 am (UTC)We've also got to get around to getting EZPass for the cage - since we need to use it to get up north with two people and two large instruments that don't fit on bikes on a regular basis, it would probably work out to be worth the initial $25 investment. The EZPass lane was still slow, but not as bad as the rest.
no subject
Date: 2006-12-27 06:15 pm (UTC)There used to be ramp tolls for exiting at Exit 1 and Exit 3, something like ten cents, but they were removed in the late 1970s. If you look at aerial photos of the interchanges, you can kinda see where the tollbooths used to be. </roadgeek>
EZPass on the bike has been a real godsend--no more fumbling for change, putting a boot down in an oil-slick tollbooth lane, etc., etc.